On Steam, Cyberpunk 2077 has lost 79% of its players since its release

In less than a month, Cyberpunk 2077 has lost 79% of its players acquired on Steam since its release. Even The Witcher 3 had managed to keep three times as many faithful in its time, while the new baby of CD PROJEKT RED seemed to crystallize an expectation rarely seen.

Over time, if Cyberpunk 2077 was particularly expected, it was no longer really for its background than for the desire to finally see this title materialize for the general public. We can indeed remember that when it was formalized that Cyberpunk 2077 was going to be played in the first person, a certain number of players had expressed a rejection of the proposal.

On Steam, Cyberpunk 2077 has lost 79% of its players since its release

Passed in the space of a few videos from the status of “messiah in the making” to “Neymar on the ground”, Cyberpunk 2077 essentially owes this new reputation to the PlayStation 4 and Xbox One versions. Which appeared too poorly completed and ignored in view of the global hype observed to claim a good big dollop of tolerance.

Cyberpunk 2077 is losing three times as many players as The Witcher 3 around the same time

It is however about the Steam version, therefore PC, that GitHyp reports a poor performance. We learn that since its release on the Valve platform, Cyberpunk 2077 has lost 79% of its players. After having totaled one million simultaneous users in September, leading it to the top of Steam, the CD title PROJEKT RED now brings together just under 225,000.

By way of comparison, The Witcher 3: Wild Hunt from the same studio has observed a similar lack of interest … except that these more than 79% of players left were observed three months after its release. Coming back to Cyberpunk 2077 , we are told that these losses are the lot of titles playing solo, even if open world games are generally an exception.

According to the latest news, CD PROJEKT RED is targeted by a collective action accusing it of a deception on the quality of the final game. The studio said it does not feel in violation and that it intends to defend itself “vigorously” against the charges. Recall that it is in this month of January that major software updates must begin to be deployed.

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