Those in the know about journalism jargon are well aware of the importance of the summer season to the “chestnut trees”: those topics that come up cyclically every year – for example snow falling, Christmas presents arriving, and a new deadline. release for Squadron 42 , the single player mode of the Star Citizen Project.
Chris Roberts, director of Cloud Imperium Games studio, posted a Christmas message to provide an update on the state of development of the highly anticipated game which is already six years behind schedule.
No Squadron 42 under the tree
If this long open letter had to be summed up in a few words, it is because we should not be impatient for any release date concerning the solo component of the title which has raised more than $ 230 million in crowdsourcing.
“As I stated earlier this year, Squadron 42 will be ready when it's ready, and it won't come out just to honor a date, but rather when all the technology and content is ready, the title is finished and enjoyable. to play. I don't want to jeopardize the development of a game that I believe in with all my heart and soul, and I think it would be to the detriment of everyone on the team who put all their love and hard work into Squadron. 42 to finish it in a hurry or to take shortcuts to put it in the hands of all those who ask for it. ”
To illustrate his point, Roberts takes direct part in the trend of the AAA games industry to release incomplete games – any alert reader has no problem seeing here a direct comparison to the catastrophic launch of Cyberpunk 2077 , the blockbuster. of CD Projekt RED which still suffers now from many technical problems on PC but especially on home consoles.
“Over the past few years, I have seen more than one highly anticipated title released before the bugs were fixed and its finishing touches were completed. This holiday season is no exception. ”
“As a result we decided that it would be best not to show any gameplay of Squadron 42 to the public, nor to discuss any release date before we are close to the home stretch and very confident in the time it will be. we would be left to finish the game to our standard of quality. ”
A beta for Squadron 42 was announced for the end of the second quarter of 2020 before being postponed a few months for this end of the year. Finally, development pace problems got the better of the studio's agenda; the roadmap initially planned for the solo module was finally abandoned, leaving some doubt about its release horizon. While the message assures that the studio “will continue their monthly reports on Squadron 42 ”, the Briefing Room program designed specifically to inform players of the title's progress has meanwhile been put on hold “ until [the game] is close to its release “.